Fictional currency, always
€2,000 in play money to start, never a real euro to stake, win, or withdraw. Purchases (StoreKit, handled by Apple) are for a comfort currency, écus, never for shares or a head start.
Stock-market game · 35,000 towns of France
Every town in France has a price that moves with real life: transport, weather, matches, festivals. You buy shares with 2,000 fictional euros, build your board like a game of Monopoly, and climb the leaderboard. Nothing to win or lose for real.
Free to play. You start with €2,000 in play money. On iPhone (iOS 18 or later).

All 35,000 towns of France each have a price that moves with real life: a strike, a heatwave, a match, a festival. Spot the ones you like, search by name, department, or ticker (PAR, LYON…).
The more you invest in a town, the more floors your piece gets, Monopoly-style: €100, €300, €600, €1,000. The board shows the real France, department by department: yours in gold, rivals in violet. Tap a department to zoom into its towns.
Whoever holds the most shares of a town becomes its Mayor: a sash on the town page, your nickname on display, daily rent collected. Get dethroned, take it back — 3 mayorships already earns “Local elect”.
Every week, 30 players compete on % gain, across six divisions from Bronze to Legend. In between, answer Flair predictions (“Will Lyon drop more than 1% in the next 30 minutes?”) for XP and a streak to keep.
Five real screens, taken from the game: no mockups.





Four pillars, all on fictional currency: progress, rivalry, territory, and a knack for reading the news.
30 players, six divisions (Bronze → Legend), ranked by the week’s gain. Sunday 11:59pm: the top 7 promote, the bottom 5 relegate.
The most shares on a town makes you its Mayor: a visible sash, daily rent, titles to collect — Local elect, Baron, Mayor of the capital.
An event lands, a simple question opens for a few minutes. Yes or no with a tap, resolved by the server’s real price. XP and a streak, never real money at stake.
A chest every day (a growing 7-day calendar), daily missions, and badges to collect. None of it is for sale — all of it is earned by playing.
Towndom’s golden rule: what’s for sale is cosmetic, what’s earned is earned by playing. Your rank depends only on your choices.
€2,000 in play money to start, never a real euro to stake, win, or withdraw. Purchases (StoreKit, handled by Apple) are for a comfort currency, écus, never for shares or a head start.
Pieces, flags, boards, frames: everything for sale is an appearance, and everything for sale can also be earned by playing, just more slowly. The no-ads pass is the only paid comfort.
Never interstitial, never on launch, never during a purchase. An optional ad can double the daily chest or save a streak — always capped, always clearly labelled.
No loot boxes, no guilt-tripping countdown, real euro prices shown before every purchase. Rivals’ pieces stay violet on the board: only yours change appearance.
Belgium and Germany are coming soon, each with their own board.
Which town do you like?
€2,000 in play money to start, no card required. Pick your first town.